The only auto-battler where you hack the enemy mid-combat.
Most auto-battlers make you watch the fight. Deep Sky: Tracers lets you hack it. Сorrupt, hijack, or sabotage enemy units. Your opponent does the same. Outsmart. Outplay. Out-hack.
No dice rolls — just pure strategy. Every chip choice and unit position is calculated. Deep Sky: Tracers rewards precision thinking and adaptive play.
01
Draft rogue Glitches from the neural market. Each carries unique syndicate allegiance and combat traits.
02
Socket hardware Chips and position your squad on the grid. Activate contracts for strategic edge.
03
Deploy a Trace onto an enemy unit to corrupt, hijack, or sabotage them. Your opponent does the same.
04
Watch your strategy and hacks collide in fully deterministic, high-fidelity combat.
05
Upgrade your network tier, scan for better glitches, and refine your composition.
Briefings, meta breakdowns, and advanced tactics from the net.
Mid-combat hacking — choose a hack, pick a target, protect an ally, and outplay your opponent in real time.
A cyberpunk auto-battler with deterministic combat, hero powers, darknet contracts, and skill-based strategy.
Hero select, contracts, recruit, loadout, combat, and turn result — a full walkthrough of your first game.
Recruit rogue hackers. Corrupt enemies. Tip every fight in your favor.
Spreads DREAD across the battlefield. Weakens enemies with fear, corrupts their systems, broadcasts terror.
Sustains the team through regeneration. Heals wounds, raises shields, and protects the network from collapse.